Shadow

Shadow the Hedgehog is an artificial hedgehog and black doom hybird created by Dr. Gerald Robotnik originally being made to produce biological immortality and peace, he spent his days with his best friend Maria Robotnik until being taken into custody by the government for being too dangerous and killing Maria as a result. After remembering the truth that was altered by Gerald, Shadow fulfills Maria's wish and nearly dies.

How to unlock
Currently not made yet besides the classic mode and defeating enough foes in VS. Battles.

Attributes
Shadow is a slightly lighter Sonic psuedoclone who has many tools and a very deadly Chaos Blast.

Differences from Sonic
I'm too lazy to list it so you do it. Plus we need the buff and nerf icons that Smashwiki has (or something similar).

Moveset
He is a middleweight who is 90 units (a teensy bit lighter than Sonic) Shadow has a hover similar to Rayman's using his shoes but the hitbox is at the bottom of them and they have a burn effect. Shadow's 3-hit combo from Sonic Battle. 2 standard punches and a kick to finish it off. Shadow performs a spinning kick. Startup is a little slow, but the attack is pretty powerful. You can ask Silver if you don't trust me... Shadow raises his fist upwards, generating a small Chaos Control that launches opponents upwards. Shadow does his ground kick from 06, covering the space in front of him. Hitbox is still active when he turns around, but the attack is weaker. Shadow performs a small drift, generating flames from his jet boots that will, unsurprisingly, set his opponents on fire. Shadow charges up a Chaos Explosion, snapping his fingers when he releases it. Fantastic power, but also a little slow on charge, and its frames of endlag can't be ignored. Shadow performs a similar slide kick to his D-tilt, but instead of just stopping there, he does a jump kick immediately afterwards, launching opponents upwards. Think of Wolf's Up Smash. Shadow charges up two orbs, throwing them out to both of his sides. Orbs are stronger during the start of the move, but they still have above average knockback if the weak spot is hit. Shadow grinds his fists, creating two Chaos Spheres around them, damaging any opponents that come in contact with him. Shadow launches an energy spear forward. It travels a decent distance, but doesn't have much kill power, similar to its 06 incarnation. Shadow snaps his fingers, generating a small Chaos Control behind him. It has good kill power, but no, it won't make 50% of the opponents on screen disappear. Shadow does a small flip, using his air shoes to hit any opponents above him. Move is active during the entire flip, but is stronger during the startup. Shadow does a quick spin, followed by a downward kick. The kick has two hitboxes, one for the kick starting up, and other for Shadow's boots igniting. Latter hitbox is a spike. Shadow performs a homing attack. Unlike Sonic's, it goes in a straight line, and upon impact, it does a 5-hit combo, like in Sonic 06. Shadow charges up a spin dash. If fully charged, it becomes a quick dash that can cross shields. His spin dash is way more aggressive than Sonic's, but it's active for less frames. Shadow teleports around. You can control where he appears with the stick, and once he appears, he will perform a small Chaos attack, damaging any opponent close to him. This puts him into freefall, so be careful. During combat, Shadow will have an energy meter that fills up when being hurt, or when hitting the opponent. When full, he'll be able to throw out a Chaos Blast. It's very slow on startup(having just as many startup frames as Ridley's skewer), but it has crazy good armor, decent range and deals quite a lot of damage. launching them forward. 06-style roundhouse kick that will launch them backwards. Unlike its base game, it doesn't necessarily work better against characters with psychic powers. and then shoots a Chaos Spear at them. and punches them with both of his fists, leaving them on the ground. Shadow will utilize the power of his glove rings, proceeding to power up and slow down time for a couple of seconds, making it way easier to combo, and most importantly, kill.
 * Jab: Battle Combo
 * F-tilt: Roundhouse Kick
 * U-tilt: Chaos Upper
 * D-Tilt: Slide Kick
 * Dash attack: Hover Slide
 * F-smash: Chaos Magic
 * U-smash: Rapid Slide Kick
 * D-smash: Roaming Chaos
 * N-air: Chaos Nightmare
 * F-air: Chaos Spear
 * B-air: Air Chaos Magic
 * U-air: Shadow Eagle
 * D-air: Shadow Rocket
 * Neutral B: Homing Attack
 * Side B: Light-Speed Dash
 * Up B: Teleport
 * Down B: Chaos Blast
 * F-throw: Shadow punches the opponent,
 * B-throw: Shadow hits his opponent with an
 * U-throw: Shadow throws the opponent upwards,
 * D-throw: Shadow teleports above his opponent
 * Final Smash: Ultimate Chaos Control

Trivia
Shadow's hover was suggested by Krem and approved by Kerbe.

Kerbe forgot to add Shadow's taunts, victory pose and on-screen appearance so they aren't here yet.