Gdaymates (SMASH-FEST)

Dingodile is a successful mutated animal for Dr. Neo Cortex's army, he is known for his usage of a flamethrower but eventually retired his villain lifestyle to open up an odd diner which soon got destroyed.

How to unlock
Currently not made yet besides the classic mode and defeating enough foes in VS. Battles.

Attributes
Dingodile is a heavyweight with a lot of firepower.

Moveset

 * Has 2 jumps.
 * He is a heavyweight that weighs 126 units.
 * Jab: Machine gun
 * This jab starts off with Dingodile doing a punch, then proceeding to smack you with the back of his gun, which then leads to a multi-hit bullet barrage. The last attack is similar to one of his moves in Twinsanity. If you don't opt for the multi-hit, his Jab 3 is him doing a kick.
 * F-tilt: Water cannon
 * Dingodile fires off a water shot forward, like he tends to do in his Crash of the Titans fight. It has excellent range, being one of Dingo's better reaching moves, but its damage output is weak. Good for pushing opponents away though.
 * U-tilt: Fireball
 * Dingodile shoots a fireball upwards, which then follows an arc trajectory before falling to the ground. He's been seen doing this move in Crash 3, Twinsanity and even Wrath of Cortex.
 * Down tilt: Tail swipe
 * Dingodile does a small spin to hit his opponent with his tail, vaguely like his melee attack in Crash 4. Has good range and speed.
 * Dash attack: Spin tackle
 * Dingodile does a long lasting spin, hitting the opponent with his tail several times while moving forward. It's also pretty close to his melee attack in Crash 4.
 * F-smash: Fire blast
 * Dingodile charges up his flamethrower, shooting a devastating fire attack like in his fight in Crash 3. The closer you are to Dingo, the harder it hits.
 * Up smash: Water splash
 * Dingodile fires off some sort of water shield above him, somewhat similar to a move of his in Titans. It's stronger in the center of the hitbox, but the sides are still a decent enough anti-air tool.
 * Down smash: Crystal barrage
 * Dingodile shoots pointing to the ground, creating two relatively large crystal structures around him, similar to the ones in Crash 3. It's a strong attack, but it has no hitbox right above Dingo.
 * N-air: Electric shield
 * Dingodile for a split second creates an electric shield around him, similar to the one he has in The Huge Adventure. Relatively easy to combo with it.
 * F-air: Air kick
 * Dingodile performs a forward kick. It may look a little wimpy, but it's not a bad edgeguarding tool, as it has a long lasting hitbox.
 * B-air: Aerial tail swipe
 * Dingodile swings his tail, smacking whoever happened to be behind him. Great kill power and good range.
 * Up air: Rocket
 * Dingodile shoots out a small rocket above him that will proceed to explode after either a second, or if it comes in contact with an opponent. It's one of his moves in Crash Bandicoot: The Huge Adventure.
 * Down air: Downward blast
 * Dingodile aims below him, and shoots a powerful fire blast. The blast itself can spike opponents, the gun just throws them away.
 * Neutral B: Reef blower
 * One of Dingodile's primary moves from Crash 4. He sucks the opponents in, and then he can proceed to fire them. Unlike K. Rool's blunderbuss, which shot you straight away, Dingo can hold the opponent in and shoot him at his own will. Downsides are that he can only shoot forward, and opponents can mash out of the attack, though they will still be damaged if the reef blower managed to suck them in.
 * Side B: Surrounding bullets
 * A chargeable move. When uncharged, Dingodile will spin while shooting water shots that will gently push opponents away while doing slight damage. When charged, he changes to a flamethrower, shooting fiery bullets that will do fairly heavy damage and throw opponents away. It's a mixture between one of his attacks in Crash of the Titans and another in Twinsanity.
 * Up B: Propulsion
 * Another one of Dingodile's primary moves in Crash 4, he uses the reef blower to hover for a short time, and then pushes himself upwards after a short while. Has fantastic horizontal range, but the vertical range isn't anything groundbreaking. You can also act out of the hover by double tapping the B button, which will make you jump up right away.
 * Down B: TNT barrel
 * Dingo places one of the TNT barrels from Crash 4 on the ground, which will explode in 3 seconds. He can interact with it by sucking it up with the reef blower and then firing it at the opponent. The barrel's countdown stops while it's inside the blower. Other players can also interact with it by punching it, but if you value your stocks, I wouldn't do so much.
 * Final Smash lvl 2: Dingo's Diner
 * Dingodile will tackle the opponents that are in front of him, which will end up being thrown inside of Dingo's restaurant. Said restaurant will be filled with explosives afterwards, which as expected, ends with a big explosion. It's a reference to his first level in Crash 4.
 * Final Smash lvl3: Crystal finale
 * A faithful recreation of Dingodile's Crash 3 boss fight (including the making toast line). He will create a crystal shield with three layers wherever he activated the final smash, which will trap opponents and multi-hit them, and then he will light up said crystals with the flamethrower until his fuel tank explodes, causing a massive explosion that will do severe damage to all opponents nearby
 * Standard grab
 * F-throw: Dingodile throws the opponent away, hitting them with the back of his reef blower like he was using a golf club.
 * B-throw: Dingodile throws his opponent behind him, hitting them with his tail.
 * Up throw: Dingodile will use the reef blower to launch his opponent right above him.
 * Down throw: Dingodile pins the opponent to the ground, while shooting them with a fireball.
 * Side taunt: Dingodile starts laughing maniacally while pointing the flamethrower at the camera.
 * Up taunt: Dingodile starts toying around with his flamethrower, then he blows the fire away.
 * Down taunt: Dingodile checks inside the reef blower to see if there's something inside.
 * Victory screen 1: Penta Penguin is casually walking around, while the camera slowly moves towards Dingodile, laughing and pointing at the penguin, like his boss intro in Crash 3.
 * Victory screen 2: Dingodile takes out a rubber duck from his reef blower, and then he proceeds to eat it. It's his victory animation in Crash 4.
 * Victory screen 3: Dingodile is shown dancing around, and then charging his flamethrower to shoot a powerful fire beam upwards. It's his victory animation in Crash Team Racing.